Static Bar

The Static Bar is a mechanic seen in both Spark the Electric Jester and Spark the Electric Jester 2. It is used to give more powerful attacks to both Spark and Fark's abilities.

Spark the Electric Jester
In Spark 1, the Static Bar works differently depending on which Electric Jester you're playing as.

For Spark, the Static Bar will fill up the more successful hits you do to an enemy, and can be unleashed by simply doing a charged shot. Depending on what Jester Power you're currently using, the charged shot will either maximize the power of the Jester Power's normal charged shot, or do something Extra. If the bar is not used for a while, it'll slowly drain down by itself until you hit an enemy once again. Getting hit while the bar is charging up or fully charged will drain it completely instantly.

For Fark, the Static Bar can also fill up by continuously hitting an enemy, although unlike Spark's, to a very small and slow degree. Additionally, picking up Static Capsules will fill a small amount of static for the Static Bar. The most efficient way of gaining Static is by Parrying enemy attacks. With the bar filled halfway, pressing Down + Parry will fully heal Fark and give him a brief period of invincibility while also slowly draining the bar all the way down. When the bar is filled completely, Fark will automatically become Super Fark. Getting hit in any way will drain a small portion from the Static Bar.

Spark the Electric Jester 2
In Spark 2, the Static Bar will fill up the more successful hits you do to an enemy. Depending on what Jester Power Fark is using, a fully-charged Static Bar will activate a different and powerful attack that will instantly drain the entire Bar. Getting hit will drain a small portion of the Static Bar.

The Static Bar can also be filled by parrying attacks. The closer the parry is timed to the enemies attack's hitting Fark, the more your Static Bar will fill up. Fark can also use Static Capsules to fill his Static Bar a small amount.