Spark the Electric Jester 3

Spark the Electric Jester 3 is the third and last installment in the Spark the Electric Jester series. It will keep the core gameplay from its predecessor while expanding upon it with new mechanics.

Stages

 * Stage 01: Terminal Village
 * Doublemoon Villa
 * Unknown Water Plant Area
 * Stage 02: Drinyon Desert
 * Lost Riviera
 * Unknown Forest/Factory Area
 * Unknown City Stage

Known Additions

 * Spark can upgrade his base Electric Jester powers through a shop, with new moves and special attacks used via the D-Pad.
 * Spark can utilize a wall-run as a move, which is started by holding the dash button and aiming at a wall. The run can be cancelled, and will automatically be cancelled after a short period of running, but can be extended by jumping to another wall.
 * Spark won't be able to jump as good or run as unreasonably fast as Fark can. As a result, the stages are built more around platforming.
 * The combo meter, with a higher combo resulting in higher base damage. To increase it, you have to use different attacks in a combo.
 * Enemies & bosses can now be juggled in the air.
 * There are less stages than Spark 2, but they're formatted like Spark 1, where the stages are longer and consist of several sub-stages.
 * Spark can grind on rails.
 * There are NPCs in the form of Formies. But the player can't interact with them, they are just the background elements.