Fark School

Fark School is the tutorial stage of Spark the Electric Jester 2.

Landscape
Fark School is a illogical area with a white and blue checkered floor, a purple checkered skybox, and yellow electric barriers that become visible once you come near them, which stop Fark from falling off the stage. This stage also contains an exclusive enemy, the Sandbag, which has a mischevious face, red blue and yellow stripes on his body, and a plastic sword with the same coloured stripes.

Level Architecture
The first segment of the stage starts Fark off with a steep wall blocking his way to the goal, with the only way to reach it being the use of jumping and double jumping. This section teaches the very basic fundamentals of movement.

The second segment presents Fark with two very close walls, allowing the Jester to wall jump his way to an upward portion of the segment, in which another challenge is presented. There are five airborne enemies between Fark and the goal, for which the easiest way to reach is good use of the Jester Dash. This is where wall jumping and jester dashing is taught.

The third segment presents Fark with a long upward slope, for which the current most obvious solution is to dash. This is where dashing and use of speed against slopes is taught.

The fourth segment presents Fark with a gate that requires Fark to run with at atleast 120 SPD. The regular dash is not a viable tool for such speed with so little space to traverse through, so the only possible solution is the use of the Jester Charge, which is this segment's teaching tool.

The fifth segment presents fark with a Sandbag. Once attacking the Sandbag enough, his Static Bar fills up, allowing him to use a special attack, which is required to pass this section. This is where the attacking part of combat is taught.

The sixth and final segment presents Fark with yet another Sandbag, though this time it's rather violent, as it will attack the Jester once he gets close. To counter this, the obvious solution is to use a parry, and after doing so the player is able to finish the stage. This is where the defensive part of combat is taught, and where the tutorial ends.