Fark

Fark the Electric Jester is an unlockable playable character in Spark the Electric Jester and the main protagonist of Spark the Electric Jester 2. He is a robotic recreation of Spark, created to be his replacement.

Appearance
Due to being a clone of Spark, Fark shares some visual similarities to him. He is painted a bright yellow, and wears a red scarf, red sneakers with sock cuffs, black soles with glowing green lights and blue stars, and a jester hat similar to Spark's. His hat notably has the red and blue swapped, with the blue being on the left, and red on the right. The hat strands are also longer and thinner than Spark's, going down Fark's back. In some depictions, the brim of Fark's hat is sharper and straighter, while Spark's is more rounded and curved. The white polka dots are replaced with white diamonds, but only in-game. In art by Andy Tunstall, they're still polka dots. Fark also has a unique blue star mark on his left hip.

Being a GPA R-model robot, he also shares similarities with other robots seen in the games. He has a jagged overbite, green earpieces, and fully red eyes.

In Spark 1, Fark's super form makes him a paler, golden yellow. His eyes and stars turn a bright emerald green. His hat turns into varying shades of yellow. The blue turns a bright yellow, still retaining its diamonds. The red becomes a pale, pearly yellow.

In Spark 2, Fark loses this super form for a more drastic change. He doubles in height, gaining a more humanoid appearance and proportions. With the addition of gray metal between the yellow, it gives off the appearance of yellow armor on a gray body. Glowing cyan strips dot his limbs and back. He gains black and red shoulder armor. His eyes now become more emotive, gaining a red pupil with black sclera. While mostly angry and determined, his eyes can now scrunch up with pain or widen in surprise. The covering over his earpieces break, leaving a gray earpiece with a glowing green middle, along with cracks. His bandana now becomes a scarf, with red and blue ribbons nearly reaching his feet.

Personality
Fark is generally an aloof robot, although he was programmed that way to get Spark off his trail (though it ended up doing the opposite). He's firmly on the side of good, however.

In Spark the Electric Jester 2, he's more emotional, displaying regret when he finds out he was created by Freom.

He is rather stoic and curt, only saying what needs to be said. He often avoids answering questions to avoid a bad outcome. He can have his moments of anger, such as any meeting with E.J, realizing his true origins, and confronting Freom on the Apocalypse Thruster.

He yearns for his own identity, and "happiness", according to what he said to Freom. He may also want to have friends, judging by his reaction to what Float said before their fight.

Abilities
Fark attacks with electricity much like Spark's base form, but his attacks are distinct. In Spark 1, he is relegated to just using his electrokinesis. In Spark 2, he has access to Jester Powers as well, though his own repertoire is much smaller than Spark's.

His signature ability is his parry, where he summons a brief shield that is said to absorb almost any kinetic energy from attacks. He can only use this shield in short bursts, however. In Spark 1, his shield lasts for mere moments, and stops all momentum. His shield is upgraded in Spark 2, allowing him to attack and move while holding his shield, and his shield can be held for a longer time. He runs the risk of overheating if the shield is held for too long, and he is unable to use his shield while he cools down. His parry is all about timing. Blocking right as an attack hits him scores a perfect, blue parry. This destroys any weak enemy in the vicinity, and gives him a considerable amount of Static Energy. Timing it too late results in a red parry. Fark isn't hurt, but he is stunned momentarily, and he loses some Static Energy. Any parry between these two is a yellow, okay parry. This gives him a small amount of Static Energy.

When his Static Gauge is at least 40% full in Spark 1, he has the ability to spend that energy for a temporary powered up state. He is fully healed, is invulnerable to most attacks and stage hazards, and he gains a speed and power buff. The state lasts until the Gauge is emptied. When Fark's Gauge reaches 100%, he automatically transforms into his Super Jester form, gaining his emerald staff. His attacks do more damage, and gain a considerable buff in their range. He is not invincible in this form, however, as one hit will revert him back to normal, taking out a small chunk of his Static Gauge.

In Spark 2, his Static Gauge operates similarly to Spark's own Gauge, slowly draining without continuous attacks and/or parries. As his Gauge fills up, Fark gains attack multipliers, reaching a max of 3x damage. Once the Gauge is completely full, holding down the heavy attack will let him charge up a super attack. This can range from a large laser beam in his normal form, to an area-of-effect attack in Edgy Jester or Power Armor forms. This super attack will heal him, too, but not completely.

History
Two months before the events of the second game, Unit-1 created his son, Unit-2, to carry on his data, and bypass the weaknesses forced upon him. Disguising his son as a jester to not raise any suspicions, Unit-1 presumably sent Unit-2 to the circus Spark performed at, causing the jester to lose his job.

Unit-2 had no recollection of his origins or his purpose, just a voice informing him of his mission to destroy a robot named Freom.

Spark the Electric Jester
Unit-2 confronts Spark at the edge of F.M City, bouncing on the unsuspecting Spark's head. The two are immediately hostile with one another, with Spark referring to Unit-2 as a "disgrace". The two hurl a few more insults, before Unit-2 leaves with a cackle.

Spark hounds down the robot throughout different locales and cities, before finding him again in Sunset Heights. Unit-2 is seen piloting a mech, attacking Spark on a blimp. After being defeated, he blows up the blimp, though Spark escapes unharmed.

Spark scales the Efilare Tower, seeing Unit-2 perched upon Metal Crow. Unit-2 is noticeably politer, and desperate, pleading with Spark to go home, before the formie got himself killed. Spark is firm, refusing to leave. Unit-2 reluctantly understands, and sics Metal Crow on Spark.

Spark emerges victorious, destroying Metal Crow. He hitches a ride on some small ships flying overhead. Lounging on one of the ships, he ponders about the encounter he just experienced. He wondered why Unit-2 was so concerned about him, despite their first encounter. He then decides to give the robot a name. Combining "fake" and "Spark", Spark dubs the robot "Fark", then chuckling a bit at how "gross" it sounds. The ship then malfunctions, and plunges Spark into Lightoria Bay.

Spark continues the chase, until eventually ending up at Dr. Armstrong's secret base in Sunfire Forest. Dr. Armstrong notes that he doesn't know much about Fark,

Spark the Electric Jester 2
Fark reminisces on the events of the first game, stating that he found his origins shrouded in mystery, except for a voice informing him of his mission to backstab Freom.

After a system scan, Fark awakes in Dr. Armstrong's lab. Dr. Armstrong comments on Fark's one-of-a-kind body, and how it suffered minimal damage. He then goes on to state the lack of a need for a combat body anymore, due to Freom's defeat. Fark asks the doctor if he knew anything about Fark's true name. Dr. Armstrong says no, but offers to look through Fark's code, much to his eagerness. Before Dr. Armstrong could begin, however, a mysterious robot named E.J leaps into the lab, and kidnaps the doctor. Fark is left reaching for the doctor in vain.

Determined to save Dr. Armstrong, Fark begins a familiar chase after E.J. He follows E.J to the edge of F.M City, meeting the copy on a truck bay. Here, Fark learns that Freom survived his first defeat by Spark. After a round of insults, E.J sics Ryno Dyno on Fark, and leaves with a cackle.

Fark dispatches of Ryno Dyno and moves to a scenic outlook near the edge of the city. Fark peers over the edge, before being surprised by Romalo. Romalo introduces himself, and tells Fark what he knows about the doctor's kidnapping, saying E.J was last heading towards Technoria City. Fark apologizes for his demanding attitude, and thanks Romalo for the information, before blasting off.

Fark continues down Floria Highway, his destination in mind. He takes care of Glail, and moves to Floria Plant. He reaches the top, and meets E.J again, Turbo Bird beside him.

Trivia

 * Fark's name is a portmanteau of "spark" and "fake." It also sounds similar to the word "farce."
 * When Spark gives Fark his name after Sunset Heights, he refers to it as "gross". This is perhaps a reference to how similar Fark sounds to a crude word in some English accents. This could plausibly be a reason for the sequel's name change from Fark the Electric Jester, to Spark the Electric Jester 2, along with avoiding confusion and providing a clear series name.
 * According to his concept art description in the sequel, Fark was made to look like a Jester in order to not raise any suspicion of his true origins.
 * A redesign was planned for Fark in the sequel, featuring a much more detailed design. This was scrapped, instead keeping Fark with his original, simpler design, although some small details were added in between games. The main bulk of the details would be carried over to Super Fark, such as the cyan strips on his limbs and the gray metal in between the yellow.
 * Fark was originally not planned to be Spark's main rival, or even be in the game at all. That role would've been filled by the Prototype instead. When LakeFeperd overhauled the story, the Prototype's rival role went to Fark, while Freom became the main antagonist.