Spark the Electric Jester 3

Spark the Electric Jester 3 is the third and last installment in the Spark the Electric Jester series. It will keep the core gameplay from its predecessor while expanding upon it with new mechanics.

Stages

 * Stage 01: Terminal Village
 * Doublemoon Villa
 * Stage 02: Drinyon Desert
 * Drinyon Canyon
 * Lost Riviera / Unknown Water Plant Area
 * Unknown Forest / Factory / Burning Forest Area
 * Unknown Night-time street Stage
 * Uknown Bleak Skyscrapers stage

Known Additions

 * Spark can upgrade his base Electric Jester powers through a shop, with new moves and special attacks used via the D-Pad.
 * Spark can utilize a wall-run as a move, which is started by holding the dash button and aiming at a wall. The run can be canceled, and will automatically be canceled after a short period of running, but can be extended by jumping to another wall.
 * Spark won't be able to jump as well or run as unreasonably fast as Fark can. As a result, the stages are built more around platforming.
 * The combo meter, with a higher combo resulting in higher base damage. To increase it, you have to use different attacks in a combo.
 * Spark's parry will be more like Fark's parry in Spark 1 and there's a dodge move in form of the dash that does have a feature of parry.
 * The jester power-ups aren't implemented in Spark 3 yet, but there are plans for the power-ups. The player will have to collect fragments of them that are scattered around the levels and these power-ups can be upgraded like the main power-up.
 * Enemies & bosses can now be juggled in the air.
 * There are less stages than Spark 2, but they're formatted like Spark 1, where the stages are longer and consist of several sub-stages known in this game as "Side Stages" which have different objectives sometimes but reuse the assets from the main stages. One of the objectives is score running by collecting points, destroying the environment, and killing enemies. The other one is possibly speedrunning but it's vaguely stated.
 * Spark can grind on rails.
 * Spark can perform a light speed dash.
 * There is fall damage.
 * There are NPCs in the form of Formies. But the player can't interact with them, they are just the background elements.